In what seems to mimic a trend developing across the gaming industry, Sony has confirmed that its PS5 first-party games will see a retail price increase of up to $70 each. It seems that the gaming industry has officially moved towards the more expensive pricing of their next-gen consoles.
Those launch titles, including Demon’s Souls, Destruction All-Stars, and Marvel’s Spider-Man: Mile Morales Ultimate Edition, have already been revealed to be retailing for $69.99 each.
However, the un-remastered version of the original standard edition of Spider-Man is set to retail at $49.99, with Sackboy A Big Adventure having been stated to be retailing for $59.99.
Sony confirmed on Wednesday that its PS5’s official launch would begin on November 12th, with the Digital Edition console retailing for $400.
In a statement by IDG Consulting, a research firm within the gaming industry, it was said that they believe that more of the major publishers of games will look at the possibility of the price of their games raising as well. This being caused by the expected increase in development costs on both PS5 and Xbox Series X consoles.
The latest third-party publisher to price one of its next-gen titles at $70 was Activision. The title was Call of Duty: Black Ops Cold War. The publisher also priced its 2K NBA 2K21 at $70, also offering a cross-gen bundle at $99.99.
Other publishers, such as Capcom and Electronic Arts, have stated that they will continue to monitor the trends in the industry as they pertain to the pricing of next-gen games.
The first wave of next-gen games from Ubisoft is being said not to cost more than the current-gen games. However, the publisher did not rule out those post-Christmas releases for the PS5 and Xbox Series X not being raised to the industry premium price.
In the meantime, Phil Spencer, head of Xbox, would not comment on whether or not Microsoft will increase the cost of their first-party titles for their Xbox Series X.
IDG has stated that their industry research has shown that although TV and movie pricing has increased significantly since 2005, the pricing in the gaming industry has remained somewhat flat. Even with an increase of $10, the price would still not fall in line with inflation and the pricing that has increased in several other forms of entertainment.
This research data presented by IDG seems to only echo those previous comments made by Shawn Layden, former Play Station US boss. Last month Layden stated that, due to the significant expense in creating the games for use on next-gen consoles, the pricing might very well need to increase.
Layden stated that his thought was that the single reason that the current AAA model is not a sustainable one is not because of increasing development costs, but because the prices of games have remained significantly unchanged since the 80s.