Used copy of Pac-Man World 2 for GameCube. Tested for functionality.
The player begins with six lives. The game has 25 levels and 16 Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. Pac-Man must sometimes fight and defeat enemies in order to progress. At the end of each area is a boss. The boss is always a ghost in a giant machine (the fifth machine holds all four ghosts), excluding the final boss. There are many items to collect in this game including fruit, the traditional dots, and tokens. Each of the levels has eight tokens, as well as a single bonus token for achieving one-hundred percent completion on the level and another bonus token for completing the time trial. Because there are nineteen non-boss levels, and because the Pac-Village doesn’t have a time trial, the player has to beat every part of the game with one-hundred percent completion except for possibly the last level if you accumulate one-hundred-eighty-nine tokens. Galaxians, which show up once in most non-boss levels, transport Pac-Man into a three-dimensional maze, akin to the classic arcade games. Not all levels contain all of the collectible items, nor do they contain the same number of each.
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